A animated clip of the History Of Nintendo’s Game System’s through the years by Animators Anthony Veloso and Quentin Dron. The only system’s left out were the Virtual Boy (1995) and the GameBoy SP (2003).
Video Below (more…)
A animated clip of the History Of Nintendo’s Game System’s through the years by Animators Anthony Veloso and Quentin Dron. The only system’s left out were the Virtual Boy (1995) and the GameBoy SP (2003).
Video Below (more…)
Beginning with early Atari and Nintendo video games, the 8-bit aesthetic has been a part of our culture for over 30 years. As it moved through the generations, 8-bit earned its independence from its video game roots. The idea of 8-bit now stands for a refreshing level of simplicity and minimalism, is capable of sonic and visual beauty, and points to the layer of technology that suffuses our modern lives. No longer just nostalgia art, contemporary 8-bit artists and chiptunes musicians have elevated the form to new levels of creativity and cultural reflection.
Featuring:
Jesper Juul
Dr. Octoroc
Minusbaby
Anamanaguchi
Anthony Sneed
’80s Nintendo-style 8-bit side-scroller, you’re Nick Carraway on a mission to find Jay Gatsby. Of course, you’ll have to collect some money (and martinis!) and take out a load of butlers to get to him. Now, that’s better than scrambling for a vase to put your wilted roses in, isn’t it? [via io9]
Play it here
In this charming critically-acclaimed tale of first love, Link (Jon Tomlinson), an eternal optimist and adventurer, seeks to capture the heart of Zelda, an unattainable high school beauty and straight-A student (Zane Bauer). He surprises just about everyone-including himself-when she returns the sentiment. But the high school’s over-possessive, megalomaniacal Principal Ganondorf (Dominic Moschitti) doesn’t approve and it’s going to take more than just the power of love to conquer all.
Perfectly capturing the essence of what it means to be a teenager in the 80s, Nick Murphy, Mike Sadorf, and Dom Moschitti reimagine one of the most celebrated video game franchises of all time with the heart, charm, and wit that only they could. It’s the legend of high school. It’s the legend of love. It’s The Legend of Zelda.
A booklet included in the Wii title “Super Mario Collection Special Pack” contains the original plans that Miyamoto prepared for the game before it ever reached stores, and from the looks of it, gameplay would have been a shade different. The Up button would have made Mario jump, the B button would have maintained its running control, but also would have added a function to propel Mario when he was equipped with a rocket, a feature that never quite made its way into the finished product. The A button would have been the attack input, shooting rounds from his “rifle or beam gun,” or allowing Mario to kick if no weapon was equipped. Rockets? Beam guns? I’m listening.